The service would make use of tactile braille displays which are too expensive for the average joe. Let alone for the visually impaired and their limited earning potential.
While a tactile display would give the users an idea of where the players are located, the actually joy of any sport lies in the energy at the venue and not just the technicals of the sport
While the tactile display would definitely enhance the experience of the visually impaired, such a service would be useless for people who can see clearly and would thus not address the latter part of our problem statement.
Keeping the Limitations in mind I realized that instead of a feel based product, a sound based product might have more to offer to the visually impaired which led us to the following solution:
An application that live streams gameplay audio from sensors embedded within the basketball and provides a spatial audio simulation of a courtside experience for the users through a mobile application.
The solution would have two components
For the mobile app we decided to sketch an experience that the visually impaired can easily navigate using audio and gestures. The following images illustrate how the gestures would work.
However upon consultation with William Lawrence who is the accessibility expert at AT&T we realised that this experience was not technically feasible. Android and iOS already come with their own Talkback and VoiceOver screen reader features which provide an inbuilt gesture based navigation system for all applications.
Read More about Talkback and Voiceover here